Life is Strange 2 Trophy Guide ─ Overview
Life is Strange 2 presents a relatively straightforward trophy list, boasting a difficulty of 1/10. Expect around 2.5-3 hours for platinum completion, primarily focused on Episode 1.
The game features 47 trophies – 30 Bronze, 15 Silver, 1 Gold, and the coveted Platinum. No playthroughs are needed, and trophies do not stack.
Notably, there are no missable trophies, and difficulty settings do not impact trophy acquisition, making it accessible for all players to achieve 100% completion.
Trophy Difficulty
Life is Strange 2’s trophy difficulty is widely considered to be exceptionally low, earning a consistent rating of 1/10 across various trophy hunting communities. This accessibility stems from the narrative-driven nature of the game, prioritizing story engagement over demanding gameplay challenges.
Players can anticipate a largely stress-free experience, with the majority of trophies obtainable through natural progression of the story. There are no particularly complex puzzles or skill-based requirements that would significantly hinder progress. The game’s forgiving mechanics and emphasis on choice and consequence contribute to its overall ease.
Even completionists will find the collectible aspect manageable, as the locations are relatively straightforward to discover. The lack of missable trophies further reduces anxiety, allowing players to explore and experiment without fear of locking themselves out of achievements. Ultimately, Life is Strange 2 offers a rewarding and achievable trophy set for players of all skill levels.
Estimated Platinum Time
The estimated time to achieve platinum in Life is Strange 2 generally falls within the 2.5 to 3-hour range, making it one of the quickest platinum trophies available on PlayStation. This remarkably short completion time is largely attributed to the game’s straightforward trophy list and lack of challenging requirements.
Most players can platinum the game within a single playthrough, focusing primarily on Episode 1 for the bulk of the achievements. Efficiently collecting the episode’s collectibles and making key story choices will significantly expedite the process. Subsequent episodes contribute minimal time to the overall platinum run.
Experienced trophy hunters may even be able to achieve platinum in under 2 hours with a focused approach. However, allowing a comfortable 2.5-3 hours ensures a relaxed and enjoyable experience, accommodating potential exploration and replay of favorite moments. It’s a very accessible platinum for those seeking a quick completion.
Offline Trophies
Life is Strange 2 boasts a total of 47 trophies, and the excellent news is that all of them are obtainable entirely offline. This means no online connectivity or multiplayer components are required to achieve 100% completion, simplifying the platinum run for players without PlayStation Plus or those preferring a solo experience.
Specifically, the game features 9 offline trophies: 6 Bronze and 3 Silver. These encompass story progression, collectible gathering, and specific actions within the narrative. The remaining 38 trophies are also exclusively offline, tied to story events and choices made throughout the five episodes.
This offline-only nature makes Life is Strange 2 an ideal choice for trophy hunters seeking a self-contained and accessible platinum. Players can progress at their own pace, without the constraints or potential issues associated with online trophies or server maintenance.
Missable Trophies
A significant advantage for trophy hunters in Life is Strange 2 is the complete absence of missable trophies. This means that no single action or choice will permanently lock you out of achieving the platinum trophy, offering a relaxed and forgiving experience. Players can explore different paths and make decisions without fear of jeopardizing their completion progress.
While certain collectibles are tied to specific story segments, they can always be revisited through chapter select after completing the game. This feature ensures that no item or achievement is permanently unattainable, even if overlooked during an initial playthrough.
The game’s design prioritizes player agency and allows for ample opportunity to rectify any missed objectives. This makes Life is Strange 2 a particularly appealing title for those new to trophy hunting or seeking a less stressful platinum experience.
Trophy Stackability
Unfortunately, Life is Strange 2 does not offer trophy stacking functionality. This means that completing actions or achieving certain outcomes in one playthrough will not automatically unlock corresponding trophies in other save files or playthroughs. Each trophy must be earned individually and legitimately within a single game session.
This lack of stacking may slightly increase the time required for platinum completion, as players will need to ensure they actively pursue all trophies during their primary playthrough. However, given the game’s relatively short length and straightforward trophy list, this is unlikely to pose a significant challenge.
Players should be mindful of this when planning their trophy hunting strategy, prioritizing a comprehensive approach to ensure all objectives are met efficiently. There are no shortcuts or opportunities to leverage previous progress across multiple saves.

Episode 1: Road Trip ─ Trophy Walkthrough
Episode 1’s trophies are easily attainable, requiring completion of a single drawing and locating six collectible souvenirs scattered throughout the initial chapter of the journey.
“Road Trip” Trophy
“Road Trip” is a story-related trophy awarded automatically upon reaching the end of Episode 1, “Road Trip.” This trophy signifies the completion of the introductory chapter and the initial establishment of the narrative’s core conflict.
Players will naturally earn this trophy by progressing through the main storyline, experiencing the events that unfold as Sean and Daniel embark on their journey south. There are no specific actions required to unlock it beyond simply finishing the episode.
Ensure you’ve completed all key interactions and scenes within Episode 1 to guarantee the trophy unlocks upon the credits rolling. It’s a straightforward achievement, serving as a marker of progress within the larger Life is Strange 2 narrative. No collectibles or side activities are needed.

“Waste Not, Want Not” Trophy
The “Waste Not, Want Not” trophy is earned in Episode 1 during the gas station scene. When Sean and Daniel are inside the store, Daniel asks for a candy bar. Instead of buying it, you must successfully pickpocket the candy bar from the cashier.
This requires careful timing and execution. Wait for the cashier to look away, then initiate the pickpocket action. Failure results in getting caught, and you’ll need to reload a save to try again. It’s a relatively simple action, but requires a bit of patience.
Successfully stealing the candy bar without being detected unlocks the trophy. This showcases the game’s emphasis on choice and consequence, even in seemingly minor interactions. It’s a quick and easy trophy to obtain, adding to the overall completion percentage.
“Selfie” Trophy
The “Selfie” trophy in Life is Strange 2 is obtained during the initial road trip segment in Episode 1. After gaining control of Sean, you and Daniel will be walking along the road. Daniel will request a selfie with Sean using his Polaroid camera.
Simply access the camera and take a picture of Sean and Daniel together. The game prompts this interaction, making it virtually unmissable. It’s a heartwarming moment that establishes the brotherly bond central to the narrative.
Ensure you actually take the picture; simply opening the camera isn’t enough. The trophy will pop immediately upon successfully capturing the selfie. This is one of the easiest trophies in the game, requiring minimal effort and serving as a gentle introduction to the game’s mechanics.
“Dillydallyin'” Trophy ⎼ Collectibles
The “Dillydallyin’” trophy in Life is Strange 2 requires collecting all six collectible souvenirs scattered throughout Episode 1: Road Trip. These items are relatively easy to find, but require thorough exploration of the environments as you progress with Sean and Daniel.
The collectibles include a toy dinosaur, a cassette tape, a postcard, a bottle cap, a sheriff’s badge, and a comic book. Each location is interactive, allowing Sean to examine the item before adding it to his inventory.
Finding all six unlocks the trophy, encouraging players to deviate from the main path and immerse themselves in the world. A detailed guide with specific locations is readily available online, ensuring no collectible is missed during your playthrough. This trophy is straightforward and adds to the game’s exploration aspect.
“Polaroid Collector” Trophy ─ Polaroid Locations
To earn the “Polaroid Collector” trophy in Life is Strange 2, players must locate and photograph all the designated spots with Sean’s Polaroid camera during Episode 1. There are several scenic locations throughout the initial chapter that trigger a unique photograph opportunity.
These spots are often visually striking or emotionally resonant, encouraging players to appreciate the game’s atmosphere. The Polaroid mechanic is integral to the narrative, allowing Sean to capture memories and document his journey with Daniel.
Finding each location unlocks a snapshot, contributing to the overall collection. Online guides provide precise details and screenshots to aid in locating each Polaroid spot, ensuring completionists don’t miss any opportunities. This trophy enhances the game’s storytelling and encourages mindful exploration.

Episode 2: Rules ⎼ Trophy Walkthrough
Episode 2 introduces collectible opportunities and narrative choices impacting trophies. Focus on finding all collectibles for “A Private Journey” and navigating key story moments carefully.
“A Private Journey” Trophy ⎼ Collectibles
Securing the “A Private Journey” trophy in Life is Strange 2: Episode 2 requires diligent exploration to uncover all optional collectibles scattered throughout the chapter. These collectibles are crucial for completionists and contribute significantly to the overall trophy progress.
There are several hidden items to locate, each offering a glimpse into the world and characters. Players should meticulously search environments, paying attention to details and interacting with objects. Utilizing a guide or map can prove beneficial, especially for those aiming for a swift and efficient collection process.
Remember to explore both indoor and outdoor areas, as collectibles are cleverly concealed in various locations. Successfully gathering all collectibles will unlock this trophy, bringing you one step closer to achieving platinum status in Life is Strange 2. Don’t rush; enjoy the journey!
“Lost & Found” Trophy

The “Lost & Found” trophy in Life is Strange 2: Episode 2 is awarded for a specific, story-driven action involving a character’s personal belongings. It’s a relatively straightforward trophy, but easily missed if players aren’t attentive during key moments in the narrative.
This trophy centers around helping a character retrieve something they’ve lost, demonstrating empathy and contributing to the emotional depth of the game. The opportunity to earn this trophy presents itself during a conversation or interaction, requiring players to make the correct dialogue choice or perform a specific action.
Pay close attention to the character’s dialogue and surroundings, as clues will indicate the path to unlocking this achievement. Successfully completing this task will grant you the “Lost & Found” trophy, furthering your progress towards 100% completion.
“Roadside Attraction” Trophy
The “Roadside Attraction” trophy in Life is Strange 2: Episode 2 is earned by visiting a peculiar and memorable landmark along the road during your journey with Sean and Daniel. This trophy encourages exploration and rewards players for taking the time to deviate from the main storyline.
To unlock this achievement, you must actively seek out and interact with a specific roadside attraction featured within the episode. It’s not a location that’s directly pointed out; instead, players need to explore the environment and discover it organically. Keep an eye out for unusual structures or signs indicating a point of interest.
Successfully finding and engaging with this attraction will trigger the trophy, adding another notch to your collection. It’s a fun and rewarding experience that enhances the game’s immersive world.

Episode 3: Wasteland ⎼ Trophy Walkthrough
Episode 3 introduces trophies like “Fine Print,” “Touchdown,” and “The Helping Hand.” Focus on dialogue choices and exploration to unlock these achievements efficiently during gameplay.
“Fine Print” Trophy
“Fine Print” is a Bronze trophy awarded in Episode 3: Wasteland, and it’s directly tied to a specific interaction during your time at the Beaver Creek Lodge. To unlock this trophy, you must read the fine print on the contract offered by the rancher, Ted.
This seemingly minor detail is easily missed if you rush through the dialogue or simply accept the contract without thoroughly examining it. When Ted presents the work opportunity, take the time to inspect the document closely. The option to read the fine print will become available, and selecting it will immediately pop the trophy.
It’s a straightforward trophy, but its placement within a potentially time-sensitive situation makes it crucial to be attentive. Don’t skip over details, as even small interactions can lead to valuable rewards and achievements in Life is Strange 2!
“Touchdown” Trophy
The “Touchdown” trophy, a Bronze achievement in Episode 3: Wasteland, is earned during a playful moment with Sean. This trophy requires you to successfully complete a simple football throwing challenge with Sean while at the roadside motel.
The opportunity arises naturally as you explore the motel grounds. Interact with Sean, and he’ll suggest a game of catch. You’ll then be prompted to throw a football to him multiple times. Successfully completing a set number of throws – typically around five – will unlock the trophy.
It’s a lighthearted and easy-to-obtain trophy, adding to the game’s focus on the bond between the brothers. Ensure you engage in this activity with Sean during your exploration of the motel to avoid missing out on this charming achievement in Life is Strange 2.
“The Helping Hand” Trophy
The “The Helping Hand” trophy, a Bronze achievement found in Episode 3: Wasteland, is awarded for demonstrating kindness and assisting a stranded motorist. During your travels, you’ll encounter a vehicle breakdown requiring your assistance.
To unlock this trophy, you must choose to help the driver repair their car. This involves a brief interaction where you offer your assistance, and then successfully complete a simple quick-time event (QTE) to aid in the repair process.
Choosing not to help will prevent you from earning the trophy, making it a straightforward, yet crucial, decision. This trophy highlights the game’s themes of empathy and making positive choices. Remember to be compassionate and lend a hand when the opportunity presents itself during your journey through Life is Strange 2’s Wasteland.

Episode 4: Single-minded ⎼ Trophy Walkthrough
Episode 4 offers three trophies: “Heartbreaker,” “The Weight of the World,” and “Family Matters.” These require careful choices and exploration during this pivotal story segment.
“Heartbreaker” Trophy
“Heartbreaker” is awarded for a specific choice made during Episode 4, “Single-minded,” concerning Cassidy. This trophy hinges on Sean’s interaction with Cassidy and the subsequent decision regarding their relationship. To unlock this, you must choose to break up with Cassidy.
During a crucial conversation, Sean will have the opportunity to end things with Cassidy. Selecting the dialogue options that lead to a breakup is essential. Be mindful of your responses, as choosing supportive or romantic options will prevent the trophy from unlocking.
This decision has significant narrative consequences, impacting the overall story and Sean’s emotional state. It’s a relatively straightforward trophy, but requires awareness of the branching narrative and deliberate choice-making. There’s no need for multiple playthroughs, as this is a single decision point.
“The Weight of the World” Trophy
“The Weight of the World” is unlocked during Episode 4, “Single-minded,” and centers around a difficult decision concerning Sean’s own well-being. This trophy requires Sean to surrender to the authorities at the end of the episode; It’s a pivotal moment with profound implications for the narrative.
When presented with the choice, you must allow Sean to be taken into custody by the police. This is a heartbreaking decision, but it’s the only path to obtaining the trophy. Choosing to resist or attempt an escape will prevent the trophy from unlocking.
Be prepared for a somber and emotionally charged scene. This choice dramatically alters the course of the story, leading to a different outcome for both Sean and Daniel. Like other choices, it doesn’t necessitate a replay, as it’s a single, critical decision point.
“Family Matters” Trophy
“Family Matters” is earned during Episode 4: Single-minded, and it’s tied to a crucial conversation between Sean and Daniel; This trophy focuses on strengthening the bond between the brothers during a particularly vulnerable moment.

Specifically, you need to choose dialogue options that demonstrate empathy and support towards Daniel when he expresses his fears and anxieties. Prioritize responses that validate his feelings and reassure him of your unwavering love and protection. Avoid dismissive or critical remarks.
The key is to consistently choose options that foster a sense of closeness and understanding. This isn’t a complex choice, but requires attentive listening and a compassionate approach to the dialogue. Successfully navigating this conversation will unlock the trophy, reinforcing the central theme of brotherhood.

Episode 5: Dark Rooms ─ Trophy Walkthrough
Episode 5 contains impactful choices leading to multiple endings. Focus on completing the story and making decisions aligned with your preferred outcome for Sean and Daniel.
“Darkness Falls” Trophy
“Darkness Falls” is a story-related trophy earned during the final moments of Episode 5, “Dark Rooms.” This trophy is automatically granted upon reaching the game’s conclusion, regardless of the choices made throughout the narrative. It signifies completing the overarching story of Sean and Daniel Diaz’s journey.
The ending you receive, and the specific events leading up to the credits, will vary significantly based on your decisions throughout all five episodes. However, achieving this trophy doesn’t require a specific ending; all endings unlock it.
Ensure you play through the entirety of the final scene and watch the credits roll to guarantee the trophy unlocks. There are no specific actions needed beyond simply finishing the game. It’s a testament to experiencing the emotional weight of the Diaz brothers’ story.
“True Colors” Trophy
The “True Colors” trophy in Life is Strange 2 is another story-driven achievement unlocked during Episode 5, “Dark Rooms.” It’s awarded for a specific, impactful choice made during a crucial conversation with Daniel. This choice centers around Sean’s willingness to fully support and understand Daniel’s powers and emotions.
To unlock this trophy, you must choose the dialogue option that demonstrates complete acceptance and empathy towards Daniel, acknowledging the burden and complexity of his abilities. It’s a pivotal moment reflecting the core themes of brotherhood and acceptance within the game.
Be mindful during this conversation, as selecting the wrong dialogue option will prevent the trophy from unlocking. This trophy highlights the importance of genuine connection and unwavering support in the face of extraordinary circumstances.
“Brotherhood” Trophy
The “Brotherhood” trophy, earned in Life is Strange 2’s final episode, “Dark Rooms,” represents the culmination of your journey with Daniel. It’s awarded upon reaching the game’s ending, but the specific outcome – and therefore the trophy – is heavily influenced by the choices you’ve made throughout the entire series.
This isn’t a simple, single-choice trophy; it’s a reflection of the relationship you’ve fostered with Daniel. The trophy unlocks if you’ve consistently prioritized Daniel’s well-being and emotional needs, demonstrating a strong bond of brotherhood.
Essentially, achieving this trophy requires playing the game with empathy and consistently choosing options that benefit Daniel, even at personal cost. It’s a testament to the power of familial love and the sacrifices made for those we cherish. A positive ending is required.

Platinum Trophy
“Life is Strange 2”’s Platinum trophy signifies completing all 47 trophies, a testament to your dedication. It’s achievable within 2.5-3 hours, primarily through Episode 1 completion!
“Life is Strange 2” Platinum Trophy
Securing the Platinum trophy in Life is Strange 2 represents a full and immersive journey through Sean and Daniel’s poignant story. While the game boasts 47 trophies in total – a breakdown of 30 Bronze, 15 Silver, 1 Gold, and the ultimate Platinum – the overall difficulty is surprisingly accessible, rated around a 1/10.
Most players report achieving this prestigious reward within a timeframe of approximately 2.5 to 3 hours, with a significant portion of the effort concentrated on completing the objectives within the first episode, “Road Trip”. The beauty of this trophy list lies in its lack of missable trophies, offering flexibility and reducing stress during your playthrough.
Furthermore, the game’s difficulty settings have no bearing on trophy unlocks, ensuring that players of all skill levels can enjoy the narrative and earn the Platinum without facing unnecessary challenges. It’s a rewarding experience that celebrates your connection with the Diaz brothers and their impactful adventure.